Got distracted and wanted to push some pixels around so I had some fun with the "waveImg" function, if you feed it two additional pictures, an "overlay" and a "mask", it will, for every visible pixel in the picture to wave, check the same position on the mask picture for a pixel with a GREEN component of 0 (yep, I'm that weird, black colour works nicely), if a green value of 0 is found, it will read the colour from another (moving around the X and Y axis) position on the overlay image.
Anyway, this video shows the intro, and editing/playing a level, all using the mouse/potential touchscreen.
Oh, and I've linked the Wizznic Github project with my jenkins buildserver at http://jenkins.cyberstalker.dk/job/Wizznic/ that means that every time I put a change to the main branch, the following packages are built:
- Wizznic for Linux (32 and 64 bit)
- Wizznic for Windows (32 bit, also works on 64 bit and in WINE)
- Wizznic for Gp2X Wiz
- Wizznic Source code package (for people with no GIT)