IRL have been taking it's toll on my development efforts..
I'm now both a Data-technician and AP Graduate in IT Technology and Network Engineering..
However, everyone wants a 25 year freshly educated with 30 years of experience.
So I'll be getting a lot of time to work on my games now..
I've been sifting through the Wizznic! code and made it way better at handling non-320x240 native window sizes, this should make porting to devices with screens larger than 320x240 a lot easier. I also changed the "Please allow feedback" screen to be more verbose and it can't be skipped without making a choice (yes or no to send feedback).
Now I'm wondering where to take Wizznic! next, the preview was more a tech-demo, I'm not sure I like the idea of making such radical changes to the tilesets..
I'm splitting the main levels into several packs, to make it easier to "complete" a stage of the game, a bit like the original Puzznic.
Maybe tilesets should only change per stage, and not every X levels..
Feedback is appreciated from the 1 or 2 people who'll ever read this :)
I'm now both a Data-technician and AP Graduate in IT Technology and Network Engineering..
However, everyone wants a 25 year freshly educated with 30 years of experience.
So I'll be getting a lot of time to work on my games now..
I've been sifting through the Wizznic! code and made it way better at handling non-320x240 native window sizes, this should make porting to devices with screens larger than 320x240 a lot easier. I also changed the "Please allow feedback" screen to be more verbose and it can't be skipped without making a choice (yes or no to send feedback).
Now I'm wondering where to take Wizznic! next, the preview was more a tech-demo, I'm not sure I like the idea of making such radical changes to the tilesets..
I'm splitting the main levels into several packs, to make it easier to "complete" a stage of the game, a bit like the original Puzznic.
Maybe tilesets should only change per stage, and not every X levels..
Feedback is appreciated from the 1 or 2 people who'll ever read this :)